For each level gained, a city will produce a higher Gold income, receive higher Production, and it will increase it's domain radius, allowing the city to cover more treasure sites. There are five levels a city can have, from the smallest, Outpost, through Village, Town, City, and the biggest, Metropolis. The gold income, the production and the domain are dependent on the City Size. Note that Dwellings may benefit from Production and Happiness, but not Population. A treasure site outside your domain will never give any bonus to you.įorts also project domain, but cannot benefit from treasure sites producing Production, Happiness or Population, since they are merely military structures, without a population. These can be bonuses to Gold, Mana, Knowledge or Production, or even increase the city's Happiness and Population. Only explored, unoccupied treasure sites inside your domain will generate resources (hence occupation by hostile independent or faction armies will deprive the city of that resource). Cities have an inherent amount of Gold and Production they generate, and they will project Domain, allowing you to harvest resources from the Treasure Sites around your cities. The following units can be produced at any city (of the appropriate race) with a Warlord's Command once the appropriate empire upgrade has been researched.Most resources are gained as income from your Cities. Though they tend to trust the power of their hardened armies over supernatural forces, Warlords have mastered arcane skills that strengthen their armies. Warlords are master tacticians, and often legendary warriors unto themselves. Their armies consist of highly specialized, mobile troops and powerful beasts. Warlords rule by the Law of the Sword, establishing a chain of command based on battlefield glory.
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